![]() It sucks that Microsoft will not implement DirectX 12 on OS X but as the owner of property that is their choice. In our minds it would be great if there was some sort of basic compatibility between all OSs but in the real world that is not the case. DirectX - so you have to figure it out yourself and that takes time. MS Windows - who do not document/distribute how something works - i.e. Sometimes it is also the original developer - i.e. If you are a small company perhaps it makes sense to target the most consistent single entity OS with a large developer base There is a good chance that someone else has looked at your issue and either solved it OR documents why it cannot be solved. ![]() Additionally Apple has a fairly large developer code and knowledge base. OS X has the advantage of being consistent and there is only one entity that you go to if you have suggestions/issues/support. Just thinking about all those dependencies that need to work makes my head hurt. I think that some of the "support"/implementation issues with Linux is the slight differences between distributions, the way packages are installed, what non-GPL software is included. ![]()
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